Refining Game Mechanics: The Case of the Zombie Tank
Balancing complex entities in game development often feels like a constant tug-of-war between durability and mobility. Recently, while working on the project 2024s2-tp-grupal-juego-grupo-1-uwu, we identified an inconsistency in how our defensive entities, specifically the 'Zombie Tank', were interacting with the game engine's state management.